Atari st football manager games




















There are currently reviews available in the Atari Legend database. I have been looking for this menu for 15 years, but I must admit I was a bit disappointed since it didn't look as good as the other menu-disks made by Mad Vision.

The question remained: Was this menu an authentic one or a fake? I didn't have any contact with old Mad Vision members, only C-Rem, who joined the crew at the end of its lifecycle long after Mad Vision stopped making menu-disks. He kindly replied to my questions about Mad Vison Z: even though he didn't remember how it looked, he said this one was probably a fake. But well, I couldn't just leave it with that.

This opportunity was perfect to ask him some other questions about Mad Vision. The crew was famous for its menus and cracktros, but also for its diskmags Amazine and demos. The first time I heard of Mad Vision was early in , just when they released the great Massive Attack.

So it was time to ask Def KLF more details about the team, from its creation to its demise. Reviews AL Mobile. Most of you might already be bored to death by reading all of this, but you actually have to play this game to know what I'm talking about. Buggy Boy is a big winner when it comes to gameplay! It's very easy to learn. The joystick is used for controlling the car and the fire button switches between low and high gear. And that's about it! Controls are pretty accurate.

Though it is still very frustrating to drive past a bridge! The rest is up to you. Become an interstellar postman, a miner, a courier or taxi driver or just join the navy: the choice is yours.

As your reputation improves, more career opportunities are opened up to you, more dangerous, less honourable career opportunities maybe, but a lot more lucrative and exciting. I wonder if being a hitman comes with healthcare benefits?

A lot of the fun in Frontier comes from learning its systems. How can you maximise the profit of your limited cargo hold? Is it best to take on the most well-payed jobs, or do they just bring a little too much attention? How much can I get away with bending the rules before the fines become unprofitable? How can I tell where this ship has hyperspaced to?

Cute, colourful cartoon graphics are suitably matched by a wonderfully whimsical soundtrack, both of which suit the theme of the game perfectly.

Fans of Bubble Bobble may have been disappointed to see hide nor hair or should that be scale nor tail of the dinos that were such a joy to control in the original. Fear not, Bub and Bob may have lost their theropod form, but have lost none of their effectiveness. This time around, instead of blowing bubbles at their enemies, our cute heroes can conjure rainbows that can trap or knock out the googlies and act as makeshift platforms to reach higher areas.

Skilled players will be looking to kill enemies by dropping rainbows on their heads. Doing so will make them drop one of seven different coloured gems upon death, all of which must be collected in release a big, fat, juicy gem. Sensible Soccer came in at twenty and here we have Kick Off 2 , a whole eight places above it at number There you have it. Kick Off 2, Sensible Soccer nil. They are without doubt the two greatest football games available on the ST.

Both have merits, and both achieve different things in their attempts to emulate the noble game. Whereas Sensible Soccer is about the build-up, the delicately directed passing and intricate shots, Kick Off 2 is a heavy-octane, pedal to the metal race for the goal.

To see an expert Kick Off 2 player achieve mazy dribbles is like watching a kung fu master. As a result, every single goal in Kick Off 2 must be earned through skill and graft, making it all the more satisfying when you do eventually score. Few football games before or since have matched the euphoria you feel upon scoring, and that for me is one of the key elements of a real game of football. Two unmanned aircraft carriers have been sent to colonise this archipelago of islands, but unfortunately, the second and superior carrier has been usurped by the terrorist organisation STANZA.

Decoy flares. Launch flying drones to identify targets, or deploy aquatic drones in a protective formation. These can then build a command centre that can mine, build upon or defend the island that you control. You can also launch Manta aircraft to bomb the enemy and soften them up before you send the Walruses in. The strategic depth on offer in a game of this age is remarkable. You are free to explore the capabilities of carrier and work out the best way to take over the islands and achieve your goal.

Super Sprint was an overhead racing arcade game released by Atari Games in The game was a successor to the Gran Trak 10 and Sprint series of games and built upon the excellent gameplay of those black and white machines by adding high resolution colour graphics. This capability was thanks to the Atari System 2 arcade board, a board that had previously powered Paperboy and The arcade cabinet also featured a free-spinning steering wheel for each player along with foot pedals for accelerating.

So how on Earth would the ST host such a game? In Super Sprint , four cars are pitted against each other over eight tracks, each progressively more complex. The game starts incredibly easy with a straight forward track and very little competition from the AI racers. These hazards include whirlwinds and oil spills that spin you wildly, water puddles and cones that slow you down and moving barriers and gates that will crush your car.

These spanners are an absolute must if you are going to keep up with those ever quickening drone cars. But then… what do you choose? Better tyres for increased traction? Or a nitro boost for that acceleration?

And ooh, those furry dice look very fetching. Me and my cousin would do this and then make up our own minigames to play on this level for hours. Be the first to get the spanners and bonuses, or even play a game of in-car tig! It is just so much fun to control those cars: they handle perfectly, and mastering when to let go of the accelerator to drift around the corners is an absolute joy.

When rock stars die young, they become legends. FTL are the video game development equivalent of rockstars for me. I mean, they were only making games for a short time before moving on to other pastures. But boy, what a ten years we had.

They released banger after banger after banger. Their back catalogue is all killer, no filler. Pure gold. I mean, what are we supposed to use as ammunition now? Enduro Racer?

And that something is blasting. Lots of blasting. This blasting all occurs in a rather pleasant mix of Asteroids , Gravitar and Lunar Lander gameplay. The git. The aesthetic of Oids was an absolute feast for my young eyes. I loved stuff like this. Even before I even knew this game existed, the back of my school exercise books were riddled with little alien landscapes populated by ships blowing seven shades of snot out of each other, all drawn with appropriate sound effects: pew, pew, pew!

It was like FTL had somehow got hold of my year 4 science book and made a game of it. And then they gave me a level editor so that I could make my jottings become a reality!

Incredible stuff. Have you seen it? I mean, turning water into wine? Geoff would go on from REVS to build a stunning career in digital representations of motorsports, stopping off to make Sentinel on the way. Which, incidently I have never really played properly due to a deep seated terror the game inspired in me as a youth. Is he watching? Oh no!! After this he pretty much stuck to Grand Prix games and was one of the last developers to maintain the honour of having his name affixed to a game.

Which is quite an honour when you consider that by the time of Grand Prix 4 , games were being worked on by teams of scores of people. So what makes Formula One Grand Prix so special? Well, the devil, they say, is in the detail. And F1GP was the most comprehensive Formula 1 simulation to date.

Nothing even came close to the lavish detail on offer here. Suits you, sir! The game was so good, it inspired one of the earliest examples of online community. Huge competitions were organised via Compuserve, and a healthy modding community grew out of that passion. Absolutely seminal. Another racing game, but quite a different beast this one.

It absolutely flies. High speeds and smooth framerates make Vroom absolutely electric. Oh no. The speed that Vroom offers must be tamed like some mythical beast. If you let it, it will chew you up and spit you out. No, the speed is there, tantalisingly within reach, but you must learn to control yourself. And control is quite a consideration here.

Another thing that Vroom nails, appropriately enough given the name, is the engine sound. The ST is pretty terrible at engine sounds. Other racing games either fart at you relentlessly, or noisily and obnoxiously buzz continuously. And there are other great touches that all play into this sense, this feel of break-neck speed. The definitive bit racing experience, right here. Come and get it. Originality is a rare and beautiful thing, especially in the gaming world where any success is sure to be iterated upon both legitimately and illegitimately until we are all sick to death of it.

But Lemmings is one of those ideas that must have sounded utterly bonkers when said out loud or written down on paper. You can tell them to dig, build bridges, block other lemmings, climb or even, if you are sadistic enough, just explode. And it never did me any harm….

The start of the game is quite tame in a really excellently designed way. No tutorial handholding here, just a simple level with a single obstacle and the lemming skills you need to overcome it. Bam, lesson learned, bring on level 2.

The solution never feels out of reach. You know you have all the tools you need to find the solution right there in front of you. Guybrush Threepwood has dreams of becoming a pirate. He is the least pirate-like protagonist in the history of pirating, and the way he bumbles through this adventure is wholly appropriate for the appeal of this game. Apparently, Ron Gilbert was really annoyed with how every wrong turn would kill the player in myriad different ways in contemporary adventure games so made it next to impossible for the player to kill Threepwood.

Instead of worrying about death at every turn, the player can relax and enjoy the exploration and discovery of solutions to puzzles. Most of the gameplay takes part on beautifully rendered backgrounds upon which Threepwood must find the solution to various puzzles by talking to the inhabitants of the islands or interacting with certain objects.

The real stroke of genius with the SCUMM system though is with the way you select a verb and then click on the object in your inventory or in the main window to complete a sentence action that Guybrush will execute. It is much more accessible than the old typing and parsing methods seen in older adventure games and would go on to become the gold standard.

The charm inherent in the game manifests in many ways: the superb animation, the clever writing, the great pixel art cut-scenes that all ape and honour the great traditions of high adventure cinema classics. However, I think the biggest contributor to this sense of charm are the characters. I think insult sword fighting is my personal highlight. The Secret of Monkey Island has gone on to spawn many sequels, but arguably, the very first game represents the very best of what the series has to offer.

Everything is solid, metallic and oh, so shiny. We came to expect great graphics from Bitmap Brother releases, but even by their standards, Speedball 2 is a looker. Everything has received lots of attention to make sure it looks the business, even the little buttons you press to train up your team between rounds are magnificent. The typically lavish intro sequence sets the scene for a brutal future sport game akin to a lawless game of handball.

This is everything a sequel should be: it maintains everything that was great about the original while evolving it and adding a ton of interesting embellishments around the periphery. The core game is still very similar to Speedball in that you and your team of hard knocks must grab the ball and chuck it downfield in order to score a goal. Rules are minimal, so you can punch and kick your opponents into submission in order to do so. So what does Speedball 2 add to the mix? An absolute shedload, as it turns out.

There are many strategic spots adorning this metallic arena, most of which can be exploited for points, or help in the pursuit of points. Strewn about the arena floor you will find money to pick up and spend on upgrading your team as well as power-ups to give you an advantage for the current match.

There are further additions: Each player has their own individual statistics for things like stamina, pace and throwing strength and if you are playing in a tournament, you can spend money to train them up for the next match, or just drop them and raid the transfer market for your next star. Speedball 2 is one of those games that uses the single fire button of the ST to great effect and you can tap the fire button for a low throw, or hold it for a lob.

All of this gives the player a good impression of control over proceedings. The future sports sim genre was a little oversaturated in the 90s, but this game is the very best of the lot. Our second Bitmap Brothers game in a row! It has an iconic, bombastic intro with the brilliant Bomb the Bass delivering a rendition of their track Megablast, which tells of the cool British hip-hop scene that the Bitmaps were attempting to tap into in order to give their games cachet.

You travel up the screen and try to ruin the day of the squiggly aliens you meet along the way. Your ship looks uber cool, and so do the enemies it was made to destroy. The first level has you flying through a deliciously organic looking cave, with a smooth parallax scrolling seaweed background accompanying you as you blast strange anemones and disgusting worms. This level is also the first time you are introduced to the stunningly huge bosses. Further volcanic, crystalline and metallic worlds await, all populated by beautifully drawn enemies and astounding bosses and each one even more beautiful than the last.

You see, Xenon 2 is really difficult. Its an absolute bast. Along the way you will find various power ups to help you on this monumental journey and a rather charming alien has set up shops half way through each level in which you can purchase these upgrades.. By the end of a playthrough your pristine, elegant ship will have become more akin to a hastily patched together rube goldberg machine spitting out a random assortment of rockets, lasers and missiles.

The Bitmap Brothers are sometimes accused of style over substance, but what if that style is itself substantial? I waxed lyrical about the paranormal abilities of Geoff Crammond last episode in the F1 Grand Prix section, so excuse me if I save myself the embarrassment of gushing about his brilliance all over again, and instead get on with describing this unique racing experience.

You see, Stunt Car Racer is quite a novel racing game where the tracks are less race tracks and more rollercoasters. As you career around these tracks you will be constantly battling your car, the track itself and that git gravity ugh, not him again to try and keep your vehicle on the road. These tracks get ever more challenging, starting with the rather tame Little Ramp and progressing to the nightmarish Ski Jump. The great thing about Stunt Car Racer, and the thing that will keep you coming back for more, is how you must learn these tracks inside out in order to master them.

Similar to how a Formula One driver must know the perfect speed and racing line at which to attack each corner of Monaco or Silverstone, you must learn the ideal speeds to attack each ramp on the Stepping Stones or Draw Bridge. You see, damage is a central mechanic in Stunt Car Racer. As you race, each little bump and scrape will cause a crack to progress along the top of the chassis. Not only does the crack travel much quicker through a section with a hole, but also these holes are not reset for each new race, instead remaining a part of your car like some kind of war wound throughout the whole season.

Get too many of these and you might not be able to finish the season at all, as it is necessary to take some crack damage in order to go fast enough to compete on these wild tracks. You have to weigh all these factors up in order to succeed at the highest level of Stunt Car Racer. This game has a ton of imitators with better graphics and more features and yet here it is, still sitting at the number one spot and that really testifies to the brilliance of Dungeon Master. First of all, consider the context: Dungeon Master was released in This is a particularly important year for fans of the RPG genre.

Now, these were games that wanted the video game experience to be deeper and broader than the usual arcade inspired blasters. They would take their inspiration from Dungeons and Dragons and previous role playing computer games such as Ultima , but attempted to present there adventures in a way that was more accessible to your average games player.

Dungeon Master goes much, much further than these games and looking at them side by side gives you an impression of how that was achieved.

This made the game so immersive. You felt what your adventurers felt. That first encounter on the first floor of the dungeon with a mummy behind the portcullis is forever burnt into my memory thanks to the pulse-quickening fear I felt. I have never been so reluctant to press a button in the whole of my gaming history! Add to that a brilliant and intuitive icon driven mouse interface and this golden balance of strategic depth combined with ease of accessibility was achieved.

Using these systems, FTL have constructed a compelling quest. On this site is lot of info about Crackerubbish Links: Over games for your hard disk, flash card. Active site. Submissions, corrections please: e-mail or in forum. Atari ST game archive. The goal is to provide useful informations for people wanting to run old SW on real Atari machines or in emulators.

To provide SW, mostly games self in new approach, not much present online, despite it is year Instead hosting a lot of floppy images of diverse, unchecked cracks, which are made mostly decades ago, with possible errors, low TOS v.

So, no cracker blah, spoiled screens and similar. And of course, versions for hard disk owners, what usually can play on TT and Falcon too. Storage is cheap now, so packing is not relevant - we prefer faster work instead.

There is not too much DL-able so far - all it takes lot of time. You want more? You want be sure that all here is flawless? Then don't just DL, complain on Atari forums. Contribute: write in e-mail or site's forum about problems encountered. Test games thoroughly. Check missing Pasti lists here and at Atarimania, and image if you have something. Someone will find it useful certainly, as you found and may find in future someone others submission s.

Carver Sport sim. P 8 Aaargh! Arnaud War sim. P Adventurer, The - S. P Alcantor Lankhor Lankhor Arc. Bubble Bobble - Flo, HD. Spy vs Spy - Flo , HD. Spook - Flo, HD, Tr. Geofran - Flo, HD,. Other Place - Flo, HD. Karateka - Flo, HD, Tr. Oo-Topos - Flo, HD. Sword of Kadash - Flo, HD.



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