But even fans would agree the series hasnt changed much over the past eight years, right down to the obligatory self-destruct-countdown final boss battle. Hell, even the games creators will admit it. Some gamers might say, Hey, its just another in the Resident Evil franchise.. So we asked, How do we call the gamers back again? To do that, we have to change. And change they have for Resident Evil 4, due this fall exclusively on GameCube. Just take a look at these screens and a couple big differences should be immediately obvious: fully 3D graphics and a whole new view of the action.
The camera has shifted from its usual detached third-person perspective to an over-the-shoulder or first-person view, your choice. Either allows precision aiming especially with a laser-sight-equipped pistol , which in turn opens up a whole new field of gunplay gameplay.
If you shoot an enemy in the head, itll stun him, says Kobayashi. Shoot him in his knee once and he'll bend over and hold it; shoot his knee again and hell fall. Enemies will carry axes and other weapons you can shoot their hands to make them drop their weapons. Wait a zombies carrying weapons? Thats another big change for RE4: no zombies. Zombies are slow and a bit dumb, says Kobayashi.
You canlt expect much from a zombie. But these new enemies are smart. They can use weapons, plan strategies to surround you, and move a lot more quickly. So exactly who or what are these new enemies? Possessed people? Homicidal lunatics? We don't know, and Capcom isnt saying, but whatever they are, its clear theyre smarter than our old flesheating adversaries. In the short demo we played, these angry villagers dodged attacks, threw sickles, brandished chain saws even set up ladders to climb into a house Leon RE4s main playable character had barricaded himself in.
At one point, as Leon sat in a tower picking them off, the new bad guys bombarded him with Molotov cocktails. Other alterations and additions controllable vehicles, booby traps, a context-sensitive action button round out this rethinking of RE Could all these changes possibly mean that, for the first time ever, a Resident Evil game wont end with a self-destruct-countdown boss battle? Kobayashi smiles, Of course I cannot tell you the ending of the game.
While Resident Evil 4 has a potentially infected Leon fighting swirling black clouds of vapor that form into phantom attackers and disappearing dogs, the upcoming Resident Evil: Apocalypse movie pits a genetically altered Alice Milla Jovovich with superhuman strength and reflexes against the unstoppable Nemesis. Fans who can swallow this far-flung premise will be rewarded by glimpses of characters from RE3, a helicopter-versus-girl chase sequence straight out of the intro to RE Code: Veronica, and some really bitchin' S.
Maybe Milla'II kick a zombie dog in the face in slow motion again, too. There's always hope By now, you must know that RE4 completely rocks--it was EGM's Game of the Year, after all--so I won't waste your time by extolling its many virtues here. And even if you're a vet of the GC and PS2 outings, this Wii-make offers something new: RE4 action mapped to near-first-person-shooter-style controls. But moving your character with the Nunchuk's analog stick doesn't aim, it only moves your field of view, with enemies often out of view unless you wave the Remote around, holding while pressing A to shoot.
Essentially, it's more complicated than it sounds, which saps some of the fun out of it. But it's amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def. Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience.
Unlike Milky, I never complained about the newfangled gameplay. In fact, I actually found the Wii's point-and-shoot controls made gunning down Ganados a helluva lot easier than before But I will find time to chew out Capcom for not including anything new in this old but still amazing game.
Is it that hard to throw in some extra costumes or weapons? Hell no! Well, at least the cheapo price tag takes away some of that pain,. Resident Evil 4 is a lesson in change; a lesson that the industry should take note of. It takes the overly familiar franchise in a different direction, toys around with the proven and successful gameplay formula, and offers up something completely new - and more surprisingly, it succeeds on most levels.
In the first Resident Evil, you panicked because you weren't armed to deal with the situations thrown at you, and more often than not, had to flee the scene entirely.
However, in Resident Evil 4 , you're armed to the gills; now it's just a matter of being able to cope with all the enemies that are thrown at you. In past Resident Evil games, you felt fear because of the restrictions imposed on you, whether it was due to the unwieldy controls, the erratic viewpoint, or some of the more archaic gameplay mechanics.
You needed to conquer the limitations of the game before you could conquer the game itself. This isn't so in Resident Evil 4. Now you feel more in control of what's happening on screen. Now, you have a fixed third-person perspective and rarely are you in need of weapons, ammo, or health. When playing as Chris you can tell the AI controlled Sheva what to do, but more often than not she will just do whatever the heck she wants.
Add to this the way she wastes ammo and healing items it is like you have a constant handicap the whole time you are playing it. It can become very frustrating and you eventually have to start playing the game around her. On the flip side of this if you have the chance to play Resident Evil 5 with a friend it is a blast! I really would go as far as to say that playing Resident Evil 5 is like a completely different game!
Setting the game in Africa was met with some strange looks when it was announced, but Resident Evil 5 is one of the most interesting looking games in the whole series. You will be in run-down villages, shanty looking towns, research facilities, swaps, rivers and much more.
The diversity on offer here in terms of the places you go is fantastic and one of the best things about the game. I really do not think that any other game in the series has as much diversity as Resident Evil 5 does.
This goes for some of the enemies too. Of course, you will be taking down many that all look the same, but some of the bosses especially this bat looking thing are really well done. You get two extra story chapters and one of them, Lost in Nightmares where you can play as Jill Valentine is even better than the main game of Resident Evil 5.
It does cost around ten bucks more, but Lost in Nightmares is kind of a bridge between the action-packed Resident Evil 5 and the more survival horror Resident Evil 2. I really do not hate Resident Evil 5. I think that when you are playing with a friend this game is great. I would actually score it an 8 or an 8.
However, I cannot ignore the horrible AI when you are playing on your own. If you know for sure that you have someone to play with, Resident Evil 5 is a must buy. If you are only going to play it on your own, I would maybe wait until it goes on sale.
Welcome Back Chris The story of Resident Evil 5 is kind of hard to keep up with as there is what feels like a lot going on. Bring A Friend! Get the Gold Edition! You may join in as soon as the first player has finished or restarted their game in an online video game. A new checkpoint is generated as soon as you begin a split-screen game. Split-screen mode lets you observe the world from two different perspectives at once. Using the widescreen format, you may see beyond these two windows instead of filling the whole screen width.
Players are separated on purpose at certain stages throughout the game. Weapons cannot be traded in the virtual world, only other things. Players can only interact with other actors in cutscenes since the narrative has already been established.
In this minigame, the player is confined to a small space with the threat of extinction looming over them at all times. The multiplayer minigame feature could only be accessed offline until a release-day patch enabled online multiplayer. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.
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